Although the title of the game leads you to expect some kind of Ray Harryhausen-style extravaganza with Greek gods and gorgons, this is not the second coming of Age of Mythology. Story is one of the big reasons why Rise of Legends feels a bit flat. RTS unit design doesn't get any quirkier than in Rise of Legends, which features lots of hardware even odder than this gyrocopter-like pirata flyer. After a dozen hours or so of the campaign and noodling around online, the novelty vanishes.along with a fair number of the compelling reasons to keep playing the game. Big Huge Games' follow-up to its instant classic from 2003 is a pretty good RTS, but it is also an awfully familiar one that doesn't bring anything new to the table aside from some snazzy new graphics, a few rule tweaks, and a quirky storyline with three oddball races. And you can really see why with Rise of Legends. While everybody envies developers who make games as great as Rise of Nations, nobody envies them when sequel time comes around.
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